The door locks…
Your pupils dilate and your pulse quickens as the adrenaline courses through your bloodstream. Everything you need to escape is in front of you… freedom at your fingertips. There’s only one catch…
Find a Chamber Near You…
Esteemed professor of modern world history, David Morgan D.A., has been called upon numerous times, by the FBI, as both a consultant and expert witness, in a string of recent historical document theft cases. A new link has been established between each of these cases and, given the historical significance of the stolen items, it is now believed that Prof. Morgan, himself, has been the mastermind behind the entire network of thefts. You, and your team, have been sent in, undercover, to bring him down. As a flight risk, you will be required to work quickly to gather the necessary evidence, and get out, before Morgan returns from class and you are found out. Consequently, should you fail, the US Government will disavow all information regarding this assignment and you, and your team, will be issued burn notices.
Flickering fluorescent lighting is the first thing you notice as you open your eyes. Groggy and confused, you try to take in your surroundings, as you struggle to fight this hangover from Hell. It doesn’t take long for the scene in front of you, to render itself in wide-eyed resolution. Unless you, and the other people here, can find a way out of this godforsaken place before “He” gets back…..you are all going to end up like those poor bastards hanging from the ceiling. You have to focus…whatever you do, don’t panic. Panic and you’re dead. As you say, to no one in particular, “Don’t let me die…not here…not today…not like this.”
The lines between worlds have become blurred. Hidden behind a veil of spells and enchantment, exists a society of witches and wizards, balanced against the rest of the natural world...hidden, that is, until now. Recently, non-magical individuals have been falling ill and dying over the past few months. A nefarious wizard, known only as Xerath, has placed a number of cursed paintings around the globe, draining the life force of those unfortunate enough to gaze upon them. It is believed that this energy is then siphoned into a "host" painting. The "host" is the key to preventing further deaths and, hopefully, reversing the effects of those still fighting to stay alive. We have reason to believe that the "host" is being held in a private underground vault, inside of a secured facility operated by a powerful goblin race proficient in "technomancy." Using a dangerous mixture of ancient magical defenses and cutting edge high tech security, you and your team must navigate through the vault, find the "host," and escape before the cloaking spell wears off and you find yourself face-to-face with a dark wizard of unmatched power. You have 60 minutes.
Congratulations. You and your fellow agents have been hand-picked by top-brass to take part in the final selection for a “Blacklist” division of the CIA, known as NICO (North American Intelligence and Counterterrorism Operatives.) You will be evaluated across a spectrum of mental exercises & stress-induced problem solving scenarios. You will be pushed to your limits, providing your instructors with information necessary to determine which among you are deserving to become NICO. As this is a division that does not exist, operated by people who do not exist, housed in facility that does not exist…should you fail, any memories of the experiences related to your time here will, likewise, cease to exist. If you succeed, however, you will become a ghost in the system and will operate behind the scenes, shaping the future of the entire world while leaving behind nothing but dust and echoes.
Always looking for new ways to entertain his friends, Simon a lifelong enthusiast of puzzles, riddles and the like has gathered all of you together today, for a party at EC Tactical. As expected, you know this will be anything but ordinary. As the last guest arrives, the door to the party room locks and a countdown timer appears: 60 min. The timer starts counting down, Simon Says, “Escape”. Can you make it out in 60 min?
It was all a setup. The dealer was in on it....the other high rollers at the table were in on it.....even the waitress played her part. They took you for everything you had. Unfortunately for them, you have a plan to take it back....with interest. You call up a few "business associates" and explain the job. They all think you're certifiably insane.....and they all want in.
“Stingray, do you copy? Please advise. Over”
“Affirmative, Viper Team… Warthogs inbound. Wheels up in 60. Over.”
“Copy that Stingray. Ground troops have diverted all hostile fire away from the bunker… awaiting clearance.”
“Clearance granted Viper Team… hold position until NICO finds… well, whatever the hell it is they are trying to find.”
‘Roger that Stingray… Viper Team out.”